= {
{ ((UINT64) (1 << 4)) , ((UINT64) (1 << 2)) | ((UINT64) (1 << 3)) | ((UINT64) (1 << 4)) | ((UINT64) (1 << 5)) ,
{ ((UINT64) (1 << 5)) ,
((UINT64) (1 << 1)) | ((UINT64) (1 << 2)) | ((UINT64) (1 << 3)) | ((UINT64) (1 << 4)) | ((UINT64) (1 << 5)) ,
{ ((UINT64) (1 << 6)) ,
((UINT64) (1 << 1)) | ((UINT64) (1 << 2)) | ((UINT64) (1 << 3)) | ((UINT64) (1 << 4)) |
((UINT64) (1 << 5)) | ((UINT64) (1 << 6)) ,
}
STATUS executeDisconnectedIceAgentState(UINT64 customData, UINT64 time)
Definition: IceAgentStateMachine.c:635
STATUS fromConnectedIceAgentState(UINT64 customData, PUINT64 pState)
Definition: IceAgentStateMachine.c:317
STATUS fromNewIceAgentState(UINT64 customData, PUINT64 pState)
Definition: IceAgentStateMachine.c:178
STATUS executeNominatingIceAgentState(UINT64 customData, UINT64 time)
Definition: IceAgentStateMachine.c:453
STATUS executeCheckConnectionIceAgentState(UINT64 customData, UINT64 time)
Definition: IceAgentStateMachine.c:281
STATUS fromReadyIceAgentState(UINT64 customData, PUINT64 pState)
Definition: IceAgentStateMachine.c:493
STATUS executeFailedIceAgentState(UINT64 customData, UINT64 time)
Definition: IceAgentStateMachine.c:696
STATUS fromNominatingIceAgentState(UINT64 customData, PUINT64 pState)
Definition: IceAgentStateMachine.c:390
STATUS executeNewIceAgentState(UINT64 customData, UINT64 time)
Definition: IceAgentStateMachine.c:198
STATUS executeReadyIceAgentState(UINT64 customData, UINT64 time)
Definition: IceAgentStateMachine.c:536
STATUS fromDisconnectedIceAgentState(UINT64 customData, PUINT64 pState)
Definition: IceAgentStateMachine.c:597
STATUS executeConnectedIceAgentState(UINT64 customData, UINT64 time)
Definition: IceAgentStateMachine.c:361
STATUS fromCheckConnectionIceAgentState(UINT64 customData, PUINT64 pState)
Definition: IceAgentStateMachine.c:218
STATUS fromFailedIceAgentState(UINT64 customData, PUINT64 pState)
Definition: IceAgentStateMachine.c:678
#define STATUS_ICE_INVALID_STATE
Definition: Include.h:242