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| STATUS | stepIceAgentStateMachine (PIceAgent) |
| STATUS | acceptIceAgentMachineState (PIceAgent, UINT64) |
| STATUS | iceAgentStateMachineCheckDisconnection (PIceAgent, PUINT64) |
| PCHAR | iceAgentStateToString (UINT64) |
| STATUS | fromNewIceAgentState (UINT64, PUINT64) |
| STATUS | executeNewIceAgentState (UINT64, UINT64) |
| STATUS | fromCheckConnectionIceAgentState (UINT64, PUINT64) |
| STATUS | executeCheckConnectionIceAgentState (UINT64, UINT64) |
| STATUS | fromConnectedIceAgentState (UINT64, PUINT64) |
| STATUS | executeConnectedIceAgentState (UINT64, UINT64) |
| STATUS | fromNominatingIceAgentState (UINT64, PUINT64) |
| STATUS | executeNominatingIceAgentState (UINT64, UINT64) |
| STATUS | fromReadyIceAgentState (UINT64, PUINT64) |
| STATUS | executeReadyIceAgentState (UINT64, UINT64) |
| STATUS | fromDisconnectedIceAgentState (UINT64, PUINT64) |
| STATUS | executeDisconnectedIceAgentState (UINT64, UINT64) |
| STATUS | fromFailedIceAgentState (UINT64, PUINT64) |
| STATUS | executeFailedIceAgentState (UINT64, UINT64) |
◆ ICE_AGENT_STATE_CHECK_CONNECTION
| #define ICE_AGENT_STATE_CHECK_CONNECTION ((UINT64) (1 << 1)) |
◆ ICE_AGENT_STATE_CHECK_CONNECTION_STR
| #define ICE_AGENT_STATE_CHECK_CONNECTION_STR (PCHAR) "ICE_AGENT_STATE_CHECK_CONNECTION" |
◆ ICE_AGENT_STATE_CONNECTED
| #define ICE_AGENT_STATE_CONNECTED ((UINT64) (1 << 2)) |
◆ ICE_AGENT_STATE_CONNECTED_STR
| #define ICE_AGENT_STATE_CONNECTED_STR (PCHAR) "ICE_AGENT_STATE_CONNECTED" |
◆ ICE_AGENT_STATE_DISCONNECTED
| #define ICE_AGENT_STATE_DISCONNECTED ((UINT64) (1 << 5)) |
◆ ICE_AGENT_STATE_DISCONNECTED_STR
| #define ICE_AGENT_STATE_DISCONNECTED_STR (PCHAR) "ICE_AGENT_STATE_DISCONNECTED" |
◆ ICE_AGENT_STATE_FAILED
| #define ICE_AGENT_STATE_FAILED ((UINT64) (1 << 6)) |
◆ ICE_AGENT_STATE_FAILED_STR
| #define ICE_AGENT_STATE_FAILED_STR (PCHAR) "ICE_AGENT_STATE_FAILED" |
◆ ICE_AGENT_STATE_NEW
| #define ICE_AGENT_STATE_NEW ((UINT64) (1 << 0)) |
◆ ICE_AGENT_STATE_NEW_STR
| #define ICE_AGENT_STATE_NEW_STR (PCHAR) "ICE_AGENT_STATE_NEW" |
◆ ICE_AGENT_STATE_NOMINATING
| #define ICE_AGENT_STATE_NOMINATING ((UINT64) (1 << 3)) |
◆ ICE_AGENT_STATE_NOMINATING_STR
| #define ICE_AGENT_STATE_NOMINATING_STR (PCHAR) "ICE_AGENT_STATE_NOMINATING" |
◆ ICE_AGENT_STATE_NONE
| #define ICE_AGENT_STATE_NONE ((UINT64) 0) |
Ice states definitions
ICE_AGENT_STATE_NONE: Dummy state ICE_AGENT_STATE_NEW: State at creation ICE_AGENT_STATE_CHECK_CONNECTION: Checking candidate pair connectivity ICE_AGENT_STATE_CONNECTED: At least one working candidate pair ICE_AGENT_STATE_NOMINATING: Waiting for connectivity check to succeed for the nominated cadidate pair ICE_AGENT_STATE_READY: Selected candidate pair is now final ICE_AGENT_STATE_DISCONNECTED: Lost connection after ICE_AGENT_STATE_READY ICE_AGENT_STATE_FAILED: Terminal state with an error stored in iceAgentStatus
◆ ICE_AGENT_STATE_NONE_STR
| #define ICE_AGENT_STATE_NONE_STR (PCHAR) "ICE_AGENT_STATE_NONE" |
◆ ICE_AGENT_STATE_READY
| #define ICE_AGENT_STATE_READY ((UINT64) (1 << 4)) |
◆ ICE_AGENT_STATE_READY_STR
| #define ICE_AGENT_STATE_READY_STR (PCHAR) "ICE_AGENT_STATE_READY" |
◆ acceptIceAgentMachineState()
| STATUS acceptIceAgentMachineState |
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PIceAgent | pIceAgent, |
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UINT64 | state ) |
◆ executeCheckConnectionIceAgentState()
| STATUS executeCheckConnectionIceAgentState |
( |
UINT64 | customData, |
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UINT64 | time ) |
◆ executeConnectedIceAgentState()
| STATUS executeConnectedIceAgentState |
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UINT64 | customData, |
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UINT64 | time ) |
◆ executeDisconnectedIceAgentState()
| STATUS executeDisconnectedIceAgentState |
( |
UINT64 | customData, |
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UINT64 | time ) |
◆ executeFailedIceAgentState()
| STATUS executeFailedIceAgentState |
( |
UINT64 | customData, |
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UINT64 | time ) |
◆ executeNewIceAgentState()
| STATUS executeNewIceAgentState |
( |
UINT64 | customData, |
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UINT64 | time ) |
◆ executeNominatingIceAgentState()
| STATUS executeNominatingIceAgentState |
( |
UINT64 | customData, |
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UINT64 | time ) |
◆ executeReadyIceAgentState()
| STATUS executeReadyIceAgentState |
( |
UINT64 | customData, |
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UINT64 | time ) |
◆ fromCheckConnectionIceAgentState()
| STATUS fromCheckConnectionIceAgentState |
( |
UINT64 | customData, |
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PUINT64 | pState ) |
◆ fromConnectedIceAgentState()
| STATUS fromConnectedIceAgentState |
( |
UINT64 | customData, |
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PUINT64 | pState ) |
◆ fromDisconnectedIceAgentState()
| STATUS fromDisconnectedIceAgentState |
( |
UINT64 | customData, |
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PUINT64 | pState ) |
◆ fromFailedIceAgentState()
| STATUS fromFailedIceAgentState |
( |
UINT64 | customData, |
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PUINT64 | pState ) |
◆ fromNewIceAgentState()
| STATUS fromNewIceAgentState |
( |
UINT64 | customData, |
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PUINT64 | pState ) |
Ice agent state machine callbacks
◆ fromNominatingIceAgentState()
| STATUS fromNominatingIceAgentState |
( |
UINT64 | customData, |
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PUINT64 | pState ) |
◆ fromReadyIceAgentState()
| STATUS fromReadyIceAgentState |
( |
UINT64 | customData, |
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PUINT64 | pState ) |
◆ iceAgentStateMachineCheckDisconnection()
| STATUS iceAgentStateMachineCheckDisconnection |
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PIceAgent | pIceAgent, |
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PUINT64 | pNextState ) |
◆ iceAgentStateToString()
| PCHAR iceAgentStateToString |
( |
UINT64 | state | ) |
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◆ stepIceAgentStateMachine()
| STATUS stepIceAgentStateMachine |
( |
PIceAgent | pIceAgent | ) |
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