Go to the source code of this file.
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STATUS | stepIceAgentStateMachine (PIceAgent) |
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STATUS | acceptIceAgentMachineState (PIceAgent, UINT64) |
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STATUS | iceAgentStateMachineCheckDisconnection (PIceAgent, PUINT64) |
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PCHAR | iceAgentStateToString (UINT64) |
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STATUS | fromNewIceAgentState (UINT64, PUINT64) |
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STATUS | executeNewIceAgentState (UINT64, UINT64) |
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STATUS | fromCheckConnectionIceAgentState (UINT64, PUINT64) |
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STATUS | executeCheckConnectionIceAgentState (UINT64, UINT64) |
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STATUS | fromConnectedIceAgentState (UINT64, PUINT64) |
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STATUS | executeConnectedIceAgentState (UINT64, UINT64) |
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STATUS | fromNominatingIceAgentState (UINT64, PUINT64) |
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STATUS | executeNominatingIceAgentState (UINT64, UINT64) |
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STATUS | fromReadyIceAgentState (UINT64, PUINT64) |
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STATUS | executeReadyIceAgentState (UINT64, UINT64) |
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STATUS | fromDisconnectedIceAgentState (UINT64, PUINT64) |
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STATUS | executeDisconnectedIceAgentState (UINT64, UINT64) |
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STATUS | fromFailedIceAgentState (UINT64, PUINT64) |
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STATUS | executeFailedIceAgentState (UINT64, UINT64) |
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◆ ICE_AGENT_STATE_CHECK_CONNECTION
#define ICE_AGENT_STATE_CHECK_CONNECTION ((UINT64) (1 << 1)) |
◆ ICE_AGENT_STATE_CHECK_CONNECTION_STR
#define ICE_AGENT_STATE_CHECK_CONNECTION_STR (PCHAR) "ICE_AGENT_STATE_CHECK_CONNECTION" |
◆ ICE_AGENT_STATE_CONNECTED
#define ICE_AGENT_STATE_CONNECTED ((UINT64) (1 << 2)) |
◆ ICE_AGENT_STATE_CONNECTED_STR
#define ICE_AGENT_STATE_CONNECTED_STR (PCHAR) "ICE_AGENT_STATE_CONNECTED" |
◆ ICE_AGENT_STATE_DISCONNECTED
#define ICE_AGENT_STATE_DISCONNECTED ((UINT64) (1 << 5)) |
◆ ICE_AGENT_STATE_DISCONNECTED_STR
#define ICE_AGENT_STATE_DISCONNECTED_STR (PCHAR) "ICE_AGENT_STATE_DISCONNECTED" |
◆ ICE_AGENT_STATE_FAILED
#define ICE_AGENT_STATE_FAILED ((UINT64) (1 << 6)) |
◆ ICE_AGENT_STATE_FAILED_STR
#define ICE_AGENT_STATE_FAILED_STR (PCHAR) "ICE_AGENT_STATE_FAILED" |
◆ ICE_AGENT_STATE_NEW
#define ICE_AGENT_STATE_NEW ((UINT64) (1 << 0)) |
◆ ICE_AGENT_STATE_NEW_STR
#define ICE_AGENT_STATE_NEW_STR (PCHAR) "ICE_AGENT_STATE_NEW" |
◆ ICE_AGENT_STATE_NOMINATING
#define ICE_AGENT_STATE_NOMINATING ((UINT64) (1 << 3)) |
◆ ICE_AGENT_STATE_NOMINATING_STR
#define ICE_AGENT_STATE_NOMINATING_STR (PCHAR) "ICE_AGENT_STATE_NOMINATING" |
◆ ICE_AGENT_STATE_NONE
#define ICE_AGENT_STATE_NONE ((UINT64) 0) |
Ice states definitions
ICE_AGENT_STATE_NONE: Dummy state ICE_AGENT_STATE_NEW: State at creation ICE_AGENT_STATE_CHECK_CONNECTION: Checking candidate pair connectivity ICE_AGENT_STATE_CONNECTED: At least one working candidate pair ICE_AGENT_STATE_NOMINATING: Waiting for connectivity check to succeed for the nominated cadidate pair ICE_AGENT_STATE_READY: Selected candidate pair is now final ICE_AGENT_STATE_DISCONNECTED: Lost connection after ICE_AGENT_STATE_READY ICE_AGENT_STATE_FAILED: Terminal state with an error stored in iceAgentStatus
◆ ICE_AGENT_STATE_NONE_STR
#define ICE_AGENT_STATE_NONE_STR (PCHAR) "ICE_AGENT_STATE_NONE" |
◆ ICE_AGENT_STATE_READY
#define ICE_AGENT_STATE_READY ((UINT64) (1 << 4)) |
◆ ICE_AGENT_STATE_READY_STR
#define ICE_AGENT_STATE_READY_STR (PCHAR) "ICE_AGENT_STATE_READY" |
◆ acceptIceAgentMachineState()
STATUS acceptIceAgentMachineState |
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PIceAgent |
pIceAgent, |
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UINT64 |
state |
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◆ executeCheckConnectionIceAgentState()
STATUS executeCheckConnectionIceAgentState |
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UINT64 |
customData, |
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UINT64 |
time |
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◆ executeConnectedIceAgentState()
STATUS executeConnectedIceAgentState |
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UINT64 |
customData, |
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UINT64 |
time |
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◆ executeDisconnectedIceAgentState()
STATUS executeDisconnectedIceAgentState |
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UINT64 |
customData, |
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UINT64 |
time |
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◆ executeFailedIceAgentState()
STATUS executeFailedIceAgentState |
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UINT64 |
customData, |
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UINT64 |
time |
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◆ executeNewIceAgentState()
STATUS executeNewIceAgentState |
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UINT64 |
customData, |
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UINT64 |
time |
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◆ executeNominatingIceAgentState()
STATUS executeNominatingIceAgentState |
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UINT64 |
customData, |
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UINT64 |
time |
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) |
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◆ executeReadyIceAgentState()
STATUS executeReadyIceAgentState |
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UINT64 |
customData, |
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UINT64 |
time |
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) |
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◆ fromCheckConnectionIceAgentState()
STATUS fromCheckConnectionIceAgentState |
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UINT64 |
customData, |
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PUINT64 |
pState |
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) |
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◆ fromConnectedIceAgentState()
STATUS fromConnectedIceAgentState |
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UINT64 |
customData, |
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PUINT64 |
pState |
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) |
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◆ fromDisconnectedIceAgentState()
STATUS fromDisconnectedIceAgentState |
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UINT64 |
customData, |
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PUINT64 |
pState |
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) |
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◆ fromFailedIceAgentState()
STATUS fromFailedIceAgentState |
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UINT64 |
customData, |
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PUINT64 |
pState |
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) |
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◆ fromNewIceAgentState()
STATUS fromNewIceAgentState |
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UINT64 |
customData, |
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PUINT64 |
pState |
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) |
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Ice agent state machine callbacks
◆ fromNominatingIceAgentState()
STATUS fromNominatingIceAgentState |
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UINT64 |
customData, |
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PUINT64 |
pState |
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◆ fromReadyIceAgentState()
STATUS fromReadyIceAgentState |
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UINT64 |
customData, |
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PUINT64 |
pState |
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◆ iceAgentStateMachineCheckDisconnection()
STATUS iceAgentStateMachineCheckDisconnection |
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PIceAgent |
pIceAgent, |
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PUINT64 |
pNextState |
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◆ iceAgentStateToString()
PCHAR iceAgentStateToString |
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UINT64 |
state | ) |
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◆ stepIceAgentStateMachine()
STATUS stepIceAgentStateMachine |
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PIceAgent |
pIceAgent | ) |
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