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STATUS | stepTurnConnectionStateMachine (PTurnConnection) |
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STATUS | acceptTurnMachineState (PTurnConnection, UINT64) |
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PCHAR | turnStateGetStateStr (UINT64 state) |
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STATUS | fromNewTurnState (UINT64, PUINT64) |
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STATUS | executeNewTurnState (UINT64, UINT64) |
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STATUS | fromCheckSocketConnectionTurnState (UINT64, PUINT64) |
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STATUS | executeCheckSocketConnectionTurnState (UINT64, UINT64) |
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STATUS | fromGetCredentialsTurnState (UINT64, PUINT64) |
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STATUS | executeGetCredentialsTurnState (UINT64, UINT64) |
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STATUS | fromAllocationTurnState (UINT64, PUINT64) |
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STATUS | executeAllocationTurnState (UINT64, UINT64) |
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STATUS | fromCreatePermissionTurnState (UINT64, PUINT64) |
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STATUS | executeCreatePermissionTurnState (UINT64, UINT64) |
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STATUS | fromBindChannelTurnState (UINT64, PUINT64) |
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STATUS | executeBindChannelTurnState (UINT64, UINT64) |
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STATUS | fromReadyTurnState (UINT64, PUINT64) |
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STATUS | executeReadyTurnState (UINT64, UINT64) |
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STATUS | fromCleanUpTurnState (UINT64, PUINT64) |
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STATUS | executeCleanUpTurnState (UINT64, UINT64) |
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STATUS | fromFailedTurnState (UINT64, PUINT64) |
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STATUS | executeFailedTurnState (UINT64, UINT64) |
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◆ TURN_STATE_ALLOCATION
#define TURN_STATE_ALLOCATION ((UINT64) (1 << 3)) |
◆ TURN_STATE_ALLOCATION_STR
#define TURN_STATE_ALLOCATION_STR (PCHAR) "TURN_STATE_ALLOCATION" |
◆ TURN_STATE_BIND_CHANNEL
#define TURN_STATE_BIND_CHANNEL ((UINT64) (1 << 5)) |
◆ TURN_STATE_BIND_CHANNEL_STR
#define TURN_STATE_BIND_CHANNEL_STR (PCHAR) "TURN_STATE_BIND_CHANNEL" |
◆ TURN_STATE_CHECK_SOCKET_CONNECTION
#define TURN_STATE_CHECK_SOCKET_CONNECTION ((UINT64) (1 << 1)) |
◆ TURN_STATE_CHECK_SOCKET_CONNECTION_STR
#define TURN_STATE_CHECK_SOCKET_CONNECTION_STR (PCHAR) "TURN_STATE_CHECK_SOCKET_CONNECTION" |
◆ TURN_STATE_CLEAN_UP
#define TURN_STATE_CLEAN_UP ((UINT64) (1 << 7)) |
◆ TURN_STATE_CLEAN_UP_STR
#define TURN_STATE_CLEAN_UP_STR (PCHAR) "TURN_STATE_CLEAN_UP" |
◆ TURN_STATE_CREATE_PERMISSION
#define TURN_STATE_CREATE_PERMISSION ((UINT64) (1 << 4)) |
◆ TURN_STATE_CREATE_PERMISSION_STR
#define TURN_STATE_CREATE_PERMISSION_STR (PCHAR) "TURN_STATE_CREATE_PERMISSION" |
◆ TURN_STATE_FAILED
#define TURN_STATE_FAILED ((UINT64) (1 << 8)) |
◆ TURN_STATE_FAILED_STR
#define TURN_STATE_FAILED_STR (PCHAR) "TURN_STATE_FAILED" |
◆ TURN_STATE_GET_CREDENTIALS
#define TURN_STATE_GET_CREDENTIALS ((UINT64) (1 << 2)) |
◆ TURN_STATE_GET_CREDENTIALS_STR
#define TURN_STATE_GET_CREDENTIALS_STR (PCHAR) "TURN_STATE_GET_CREDENTIALS" |
◆ TURN_STATE_NEW
#define TURN_STATE_NEW ((UINT64) (1 << 0)) |
◆ TURN_STATE_NEW_STR
#define TURN_STATE_NEW_STR (PCHAR) "TURN_STATE_NEW" |
◆ TURN_STATE_NONE
#define TURN_STATE_NONE ((UINT64) 0) |
TURN states definitions
TURN_STATE_NONE: Dummy state TURN_STATE_NEW: State at creation TURN_STATE_CHECK_SOCKET_CONNECTION: TURN_STATE_GET_CREDENTIALS: TURN_STATE_ALLOCATION: TURN_STATE_CREATE_PERMISSION: TURN_STATE_BIND_CHANNEL: TURN_STATE_READY: TURN_STATE_CLEAN_UP: TURN_STATE_FAILED:
◆ TURN_STATE_NONE_STR
#define TURN_STATE_NONE_STR (PCHAR) "TURN_STATE_NONE" |
◆ TURN_STATE_READY
#define TURN_STATE_READY ((UINT64) (1 << 6)) |
◆ TURN_STATE_READY_STR
#define TURN_STATE_READY_STR (PCHAR) "TURN_STATE_READY" |
◆ TURN_STATE_UNKNOWN_STR
#define TURN_STATE_UNKNOWN_STR (PCHAR) "TURN_STATE_UNKNOWN" |
◆ acceptTurnMachineState()
◆ executeAllocationTurnState()
STATUS executeAllocationTurnState |
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UINT64 |
customData, |
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UINT64 |
time |
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◆ executeBindChannelTurnState()
STATUS executeBindChannelTurnState |
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UINT64 |
customData, |
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UINT64 |
time |
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) |
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◆ executeCheckSocketConnectionTurnState()
STATUS executeCheckSocketConnectionTurnState |
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UINT64 |
customData, |
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UINT64 |
time |
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) |
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◆ executeCleanUpTurnState()
STATUS executeCleanUpTurnState |
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UINT64 |
customData, |
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UINT64 |
time |
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) |
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◆ executeCreatePermissionTurnState()
STATUS executeCreatePermissionTurnState |
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UINT64 |
customData, |
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UINT64 |
time |
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) |
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◆ executeFailedTurnState()
STATUS executeFailedTurnState |
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UINT64 |
customData, |
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UINT64 |
time |
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) |
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◆ executeGetCredentialsTurnState()
STATUS executeGetCredentialsTurnState |
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UINT64 |
customData, |
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UINT64 |
time |
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) |
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◆ executeNewTurnState()
STATUS executeNewTurnState |
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UINT64 |
customData, |
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UINT64 |
time |
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) |
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◆ executeReadyTurnState()
STATUS executeReadyTurnState |
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UINT64 |
customData, |
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UINT64 |
time |
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) |
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◆ fromAllocationTurnState()
STATUS fromAllocationTurnState |
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UINT64 |
customData, |
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PUINT64 |
pState |
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) |
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◆ fromBindChannelTurnState()
STATUS fromBindChannelTurnState |
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UINT64 |
customData, |
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PUINT64 |
pState |
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) |
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◆ fromCheckSocketConnectionTurnState()
STATUS fromCheckSocketConnectionTurnState |
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UINT64 |
customData, |
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PUINT64 |
pState |
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) |
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◆ fromCleanUpTurnState()
STATUS fromCleanUpTurnState |
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UINT64 |
customData, |
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PUINT64 |
pState |
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) |
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◆ fromCreatePermissionTurnState()
STATUS fromCreatePermissionTurnState |
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UINT64 |
customData, |
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PUINT64 |
pState |
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) |
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◆ fromFailedTurnState()
STATUS fromFailedTurnState |
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UINT64 |
customData, |
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PUINT64 |
pState |
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) |
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◆ fromGetCredentialsTurnState()
STATUS fromGetCredentialsTurnState |
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UINT64 |
customData, |
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PUINT64 |
pState |
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) |
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◆ fromNewTurnState()
STATUS fromNewTurnState |
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UINT64 |
customData, |
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PUINT64 |
pState |
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) |
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Turn state machine callbacks
◆ fromReadyTurnState()
STATUS fromReadyTurnState |
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UINT64 |
customData, |
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PUINT64 |
pState |
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) |
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◆ stepTurnConnectionStateMachine()
◆ turnStateGetStateStr()
PCHAR turnStateGetStateStr |
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UINT64 |
state | ) |
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