Go to the source code of this file.
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| STATUS | stepTurnConnectionStateMachine (PTurnConnection) |
| STATUS | acceptTurnMachineState (PTurnConnection, UINT64) |
| PCHAR | turnStateGetStateStr (UINT64 state) |
| STATUS | fromNewTurnState (UINT64, PUINT64) |
| STATUS | executeNewTurnState (UINT64, UINT64) |
| STATUS | fromCheckSocketConnectionTurnState (UINT64, PUINT64) |
| STATUS | executeCheckSocketConnectionTurnState (UINT64, UINT64) |
| STATUS | fromGetCredentialsTurnState (UINT64, PUINT64) |
| STATUS | executeGetCredentialsTurnState (UINT64, UINT64) |
| STATUS | fromAllocationTurnState (UINT64, PUINT64) |
| STATUS | executeAllocationTurnState (UINT64, UINT64) |
| STATUS | fromCreatePermissionTurnState (UINT64, PUINT64) |
| STATUS | executeCreatePermissionTurnState (UINT64, UINT64) |
| STATUS | fromBindChannelTurnState (UINT64, PUINT64) |
| STATUS | executeBindChannelTurnState (UINT64, UINT64) |
| STATUS | fromReadyTurnState (UINT64, PUINT64) |
| STATUS | executeReadyTurnState (UINT64, UINT64) |
| STATUS | fromCleanUpTurnState (UINT64, PUINT64) |
| STATUS | executeCleanUpTurnState (UINT64, UINT64) |
| STATUS | fromFailedTurnState (UINT64, PUINT64) |
| STATUS | executeFailedTurnState (UINT64, UINT64) |
◆ TURN_STATE_ALLOCATION
| #define TURN_STATE_ALLOCATION ((UINT64) (1 << 3)) |
◆ TURN_STATE_ALLOCATION_STR
| #define TURN_STATE_ALLOCATION_STR (PCHAR) "TURN_STATE_ALLOCATION" |
◆ TURN_STATE_BIND_CHANNEL
| #define TURN_STATE_BIND_CHANNEL ((UINT64) (1 << 5)) |
◆ TURN_STATE_BIND_CHANNEL_STR
| #define TURN_STATE_BIND_CHANNEL_STR (PCHAR) "TURN_STATE_BIND_CHANNEL" |
◆ TURN_STATE_CHECK_SOCKET_CONNECTION
| #define TURN_STATE_CHECK_SOCKET_CONNECTION ((UINT64) (1 << 1)) |
◆ TURN_STATE_CHECK_SOCKET_CONNECTION_STR
| #define TURN_STATE_CHECK_SOCKET_CONNECTION_STR (PCHAR) "TURN_STATE_CHECK_SOCKET_CONNECTION" |
◆ TURN_STATE_CLEAN_UP
| #define TURN_STATE_CLEAN_UP ((UINT64) (1 << 7)) |
◆ TURN_STATE_CLEAN_UP_STR
| #define TURN_STATE_CLEAN_UP_STR (PCHAR) "TURN_STATE_CLEAN_UP" |
◆ TURN_STATE_CREATE_PERMISSION
| #define TURN_STATE_CREATE_PERMISSION ((UINT64) (1 << 4)) |
◆ TURN_STATE_CREATE_PERMISSION_STR
| #define TURN_STATE_CREATE_PERMISSION_STR (PCHAR) "TURN_STATE_CREATE_PERMISSION" |
◆ TURN_STATE_FAILED
| #define TURN_STATE_FAILED ((UINT64) (1 << 8)) |
◆ TURN_STATE_FAILED_STR
| #define TURN_STATE_FAILED_STR (PCHAR) "TURN_STATE_FAILED" |
◆ TURN_STATE_GET_CREDENTIALS
| #define TURN_STATE_GET_CREDENTIALS ((UINT64) (1 << 2)) |
◆ TURN_STATE_GET_CREDENTIALS_STR
| #define TURN_STATE_GET_CREDENTIALS_STR (PCHAR) "TURN_STATE_GET_CREDENTIALS" |
◆ TURN_STATE_NEW
| #define TURN_STATE_NEW ((UINT64) (1 << 0)) |
◆ TURN_STATE_NEW_STR
| #define TURN_STATE_NEW_STR (PCHAR) "TURN_STATE_NEW" |
◆ TURN_STATE_NONE
| #define TURN_STATE_NONE ((UINT64) 0) |
TURN states definitions
TURN_STATE_NONE: Dummy state TURN_STATE_NEW: State at creation TURN_STATE_CHECK_SOCKET_CONNECTION: TURN_STATE_GET_CREDENTIALS: TURN_STATE_ALLOCATION: TURN_STATE_CREATE_PERMISSION: TURN_STATE_BIND_CHANNEL: TURN_STATE_READY: TURN_STATE_CLEAN_UP: TURN_STATE_FAILED:
◆ TURN_STATE_NONE_STR
| #define TURN_STATE_NONE_STR (PCHAR) "TURN_STATE_NONE" |
◆ TURN_STATE_READY
| #define TURN_STATE_READY ((UINT64) (1 << 6)) |
◆ TURN_STATE_READY_STR
| #define TURN_STATE_READY_STR (PCHAR) "TURN_STATE_READY" |
◆ TURN_STATE_UNKNOWN_STR
| #define TURN_STATE_UNKNOWN_STR (PCHAR) "TURN_STATE_UNKNOWN" |
◆ acceptTurnMachineState()
◆ executeAllocationTurnState()
| STATUS executeAllocationTurnState |
( |
UINT64 | customData, |
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UINT64 | time ) |
◆ executeBindChannelTurnState()
| STATUS executeBindChannelTurnState |
( |
UINT64 | customData, |
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UINT64 | time ) |
◆ executeCheckSocketConnectionTurnState()
| STATUS executeCheckSocketConnectionTurnState |
( |
UINT64 | customData, |
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UINT64 | time ) |
◆ executeCleanUpTurnState()
| STATUS executeCleanUpTurnState |
( |
UINT64 | customData, |
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|
UINT64 | time ) |
◆ executeCreatePermissionTurnState()
| STATUS executeCreatePermissionTurnState |
( |
UINT64 | customData, |
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UINT64 | time ) |
◆ executeFailedTurnState()
| STATUS executeFailedTurnState |
( |
UINT64 | customData, |
|
|
UINT64 | time ) |
◆ executeGetCredentialsTurnState()
| STATUS executeGetCredentialsTurnState |
( |
UINT64 | customData, |
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UINT64 | time ) |
◆ executeNewTurnState()
| STATUS executeNewTurnState |
( |
UINT64 | customData, |
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|
UINT64 | time ) |
◆ executeReadyTurnState()
| STATUS executeReadyTurnState |
( |
UINT64 | customData, |
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|
UINT64 | time ) |
◆ fromAllocationTurnState()
| STATUS fromAllocationTurnState |
( |
UINT64 | customData, |
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PUINT64 | pState ) |
◆ fromBindChannelTurnState()
| STATUS fromBindChannelTurnState |
( |
UINT64 | customData, |
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PUINT64 | pState ) |
◆ fromCheckSocketConnectionTurnState()
| STATUS fromCheckSocketConnectionTurnState |
( |
UINT64 | customData, |
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PUINT64 | pState ) |
◆ fromCleanUpTurnState()
| STATUS fromCleanUpTurnState |
( |
UINT64 | customData, |
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PUINT64 | pState ) |
◆ fromCreatePermissionTurnState()
| STATUS fromCreatePermissionTurnState |
( |
UINT64 | customData, |
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PUINT64 | pState ) |
◆ fromFailedTurnState()
| STATUS fromFailedTurnState |
( |
UINT64 | customData, |
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PUINT64 | pState ) |
◆ fromGetCredentialsTurnState()
| STATUS fromGetCredentialsTurnState |
( |
UINT64 | customData, |
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PUINT64 | pState ) |
◆ fromNewTurnState()
| STATUS fromNewTurnState |
( |
UINT64 | customData, |
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PUINT64 | pState ) |
Turn state machine callbacks
◆ fromReadyTurnState()
| STATUS fromReadyTurnState |
( |
UINT64 | customData, |
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PUINT64 | pState ) |
◆ stepTurnConnectionStateMachine()
◆ turnStateGetStateStr()
| PCHAR turnStateGetStateStr |
( |
UINT64 | state | ) |
|