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Implement and configure the Story agent

The Story Agent is a Strands agent generated with --protocol=AG-UI in Module 1, so the UI can stream from it over the Agent-User Interaction protocol via CopilotKit. It uses the Inventory MCP Server to manage the player’s items, and Strands’ built-in S3SessionManager to persist conversation history into the sessions bucket we provisioned in Module 2.

Update the following files in packages/story/dungeon_adventure_story/agent:

import logging
import os
import uuid
from functools import cache
from typing import Any, cast
from ag_ui.core import RunAgentInput
from ag_ui_strands import StrandsAgent, StrandsAgentConfig, create_strands_app
from aws_lambda_powertools.utilities import parameters
from dungeon_adventure_agent_connection import session_id_context
from fastapi import Request
from starlette.middleware.base import BaseHTTPMiddleware
from strands.session import FileSessionManager, S3SessionManager, SessionManager
from .agent import get_agent
logging.basicConfig(level=logging.INFO)
SESSION_ID_HEADER = "x-amzn-bedrock-agentcore-runtime-session-id"
@cache
def _resolve_sessions_bucket() -> str:
"""Read the conversation-history bucket name from runtime config.
Resolved lazily (and memoised) so `fastapi dev` can import this module
before ``RUNTIME_CONFIG_APP_ID`` is in the environment.
"""
application = os.environ.get("RUNTIME_CONFIG_APP_ID")
if not application:
raise RuntimeError("RUNTIME_CONFIG_APP_ID is not set — cannot resolve the StorySessions bucket.")
provider = parameters.AppConfigProvider(environment="default", application=application)
buckets = cast(dict[str, Any], provider.get("buckets", transform="json"))
return buckets["StorySessions"]["bucketName"]
def _session_manager_provider(input_data: RunAgentInput) -> SessionManager:
"""Create a session manager keyed by the AG-UI thread_id.
- In AgentCore (and `agent-serve`), persist to the shared ``StorySessions``
S3 bucket — the same bucket the Game API reads from to rebuild
conversation history on revisit.
- In `agent-dev` (`LOCAL_DEV=true`), persist to a temp
directory so the agent can run fully offline against the local MCP
server without any AWS calls.
"""
session_id = input_data.thread_id or "default"
if os.environ.get("LOCAL_DEV") == "true":
return FileSessionManager(session_id=session_id, storage_dir="/tmp/strands-sessions")
return S3SessionManager(session_id=session_id, bucket=_resolve_sessions_bucket())
# The template Agent is cloned per thread_id by ``StrandsAgent`` — we plug in
# a ``session_manager_provider`` so each thread gets its own session manager
# and conversation history is replayed on subsequent turns and survives agent
# restarts.
_agent_ctx = get_agent()
_agent = _agent_ctx.__enter__()
agui_agent = StrandsAgent(
agent=_agent,
name="StoryAgent",
description="A Strands Agent exposed via the AG-UI protocol.",
config=StrandsAgentConfig(session_manager_provider=_session_manager_provider),
)
class _SessionIdMiddleware(BaseHTTPMiddleware):
"""Bind the session ID for this request so downstream MCP / A2A clients forward it on outbound calls."""
async def dispatch(self, request: Request, call_next):
session_id = request.headers.get(SESSION_ID_HEADER) or str(uuid.uuid4())
with session_id_context(session_id):
return await call_next(request)
app = create_strands_app(agui_agent, path="/invocations")
app.add_middleware(_SessionIdMiddleware)

The changes are:

  • main.py adds a session_manager_provider that creates an S3SessionManager per thread_id when deployed, and falls back to an on-disk FileSessionManager under /tmp/strands-sessions when running under agent-dev (LOCAL_DEV=true). Deployed, the S3 bucket is the same one the Game API’s queryActions reads from, so the browser can rebuild transcripts on revisit; locally the agent persists sessions to disk and talks to the local MCP server, without a deployment.
  • agent.py drops the sample subtract tool and swaps the system prompt for a dungeon-master one that invites the first user message to state the player’s name and genre, and uses the Inventory MCP Server’s tools.

To build the code:

Terminal window
pnpm build

The generated agent-chat target opens an interactive REPL against your agent. It runs standalone and connects to your locally-running agent, so first start the agent’s local server in one terminal:

Terminal window
pnpm nx agent-dev story

Then, in a second terminal, start the chat:

Terminal window
pnpm nx agent-chat story

Your first message should tell the agent your hero’s name and the genre (for example: My name is Alice. Start my zombie adventure.) and the story will stream back.

Congratulations. You have built and tested your first Strands Agent locally! 🎉🎉🎉