Implement and configure the Story agent
Task 1: Implement the Story Agent
Section titled “Task 1: Implement the Story Agent”The Story Agent is a Strands agent generated with --protocol=AG-UI in Module 1, so the UI can stream from it over the Agent-User Interaction protocol via CopilotKit. It uses the Inventory MCP Server to manage the player’s items, and Strands’ built-in S3SessionManager to persist conversation history into the sessions bucket we provisioned in Module 2.
Agent implementation
Section titled “Agent implementation”Update the following files in packages/story/dungeon_adventure_story/agent:
import loggingimport osimport uuidfrom functools import cachefrom typing import Any, cast
from ag_ui.core import RunAgentInputfrom ag_ui_strands import StrandsAgent, StrandsAgentConfig, create_strands_appfrom aws_lambda_powertools.utilities import parametersfrom dungeon_adventure_agent_connection import session_id_contextfrom fastapi import Requestfrom starlette.middleware.base import BaseHTTPMiddlewarefrom strands.session import FileSessionManager, S3SessionManager, SessionManager
from .agent import get_agent
logging.basicConfig(level=logging.INFO)
SESSION_ID_HEADER = "x-amzn-bedrock-agentcore-runtime-session-id"
@cachedef _resolve_sessions_bucket() -> str: """Read the conversation-history bucket name from runtime config.
Resolved lazily (and memoised) so `fastapi dev` can import this module before ``RUNTIME_CONFIG_APP_ID`` is in the environment. """ application = os.environ.get("RUNTIME_CONFIG_APP_ID") if not application: raise RuntimeError("RUNTIME_CONFIG_APP_ID is not set — cannot resolve the StorySessions bucket.") provider = parameters.AppConfigProvider(environment="default", application=application) buckets = cast(dict[str, Any], provider.get("buckets", transform="json")) return buckets["StorySessions"]["bucketName"]
def _session_manager_provider(input_data: RunAgentInput) -> SessionManager: """Create a session manager keyed by the AG-UI thread_id.
- In AgentCore (and `agent-serve`), persist to the shared ``StorySessions`` S3 bucket — the same bucket the Game API reads from to rebuild conversation history on revisit. - In `agent-serve-local` (`SERVE_LOCAL=true`), persist to a temp directory so the agent can run fully offline against the local MCP server without any AWS calls. """ session_id = input_data.thread_id or "default" if os.environ.get("SERVE_LOCAL") == "true": return FileSessionManager(session_id=session_id, storage_dir="/tmp/strands-sessions") return S3SessionManager(session_id=session_id, bucket=_resolve_sessions_bucket())
# The template Agent is cloned per thread_id by ``StrandsAgent`` — we plug in# a ``session_manager_provider`` so each thread gets its own session manager# and conversation history is replayed on subsequent turns and survives agent# restarts._agent_ctx = get_agent()_agent = _agent_ctx.__enter__()
agui_agent = StrandsAgent( agent=_agent, name="StoryAgent", description="A Strands Agent exposed via the AG-UI protocol.", config=StrandsAgentConfig(session_manager_provider=_session_manager_provider),)
class _SessionIdMiddleware(BaseHTTPMiddleware): """Bind the session ID for this request so downstream MCP / A2A clients forward it on outbound calls."""
async def dispatch(self, request: Request, call_next): session_id = request.headers.get(SESSION_ID_HEADER) or str(uuid.uuid4()) with session_id_context(session_id): return await call_next(request)
app = create_strands_app(agui_agent, path="/invocations")app.add_middleware(_SessionIdMiddleware)import loggingimport osimport uuidfrom functools import cachefrom typing import Any, cast
from ag_ui_strands import StrandsAgent, create_strands_appfrom ag_ui.core import RunAgentInputfrom ag_ui_strands import StrandsAgent, StrandsAgentConfig, create_strands_appfrom aws_lambda_powertools.utilities import parametersfrom dungeon_adventure_agent_connection import session_id_contextfrom fastapi import Requestfrom starlette.middleware.base import BaseHTTPMiddlewarefrom strands.session import FileSessionManager, S3SessionManager, SessionManager
from .agent import get_agent
logging.basicConfig(level=logging.INFO)
SESSION_ID_HEADER = "x-amzn-bedrock-agentcore-runtime-session-id"
# Create AG-UI agent wrapper
@cachedef _resolve_sessions_bucket() -> str: """Read the conversation-history bucket name from runtime config.
Resolved lazily (and memoised) so `fastapi dev` can import this module before ``RUNTIME_CONFIG_APP_ID`` is in the environment. """ application = os.environ.get("RUNTIME_CONFIG_APP_ID") if not application: raise RuntimeError("RUNTIME_CONFIG_APP_ID is not set — cannot resolve the StorySessions bucket.") provider = parameters.AppConfigProvider(environment="default", application=application) buckets = cast(dict[str, Any], provider.get("buckets", transform="json")) return buckets["StorySessions"]["bucketName"]
def _session_manager_provider(input_data: RunAgentInput) -> SessionManager: """Create a session manager keyed by the AG-UI thread_id.
- In AgentCore (and `agent-serve`), persist to the shared ``StorySessions`` S3 bucket — the same bucket the Game API reads from to rebuild conversation history on revisit. - In `agent-serve-local` (`SERVE_LOCAL=true`), persist to a temp directory so the agent can run fully offline against the local MCP server without any AWS calls. """ session_id = input_data.thread_id or "default" if os.environ.get("SERVE_LOCAL") == "true": return FileSessionManager(session_id=session_id, storage_dir="/tmp/strands-sessions") return S3SessionManager(session_id=session_id, bucket=_resolve_sessions_bucket())
# The template Agent is cloned per thread_id by ``StrandsAgent`` — we plug in# a ``session_manager_provider`` so each thread gets its own session manager# and conversation history is replayed on subsequent turns and survives agent# restarts._agent_ctx = get_agent()_agent = _agent_ctx.__enter__()
agui_agent = StrandsAgent( agent=_agent, name="StoryAgent", description="A Strands Agent exposed via the AG-UI protocol.", config=StrandsAgentConfig(session_manager_provider=_session_manager_provider),)
class _SessionIdMiddleware(BaseHTTPMiddleware): """Bind the session ID for this request so downstream MCP / A2A clients forward it on outbound calls."""
async def dispatch(self, request: Request, call_next): session_id = request.headers.get(SESSION_ID_HEADER) or str(uuid.uuid4()) with session_id_context(session_id): return await call_next(request)
# Create FastAPI app with AG-UI endpoint and health checkapp = create_strands_app(agui_agent, path="/invocations")app.add_middleware(_SessionIdMiddleware)from contextlib import contextmanager
from dungeon_adventure_agent_connection import InventoryMcpServerClientfrom strands import Agent
@contextmanagerdef get_agent(): inventory_mcp_server = InventoryMcpServerClient.create() with ( inventory_mcp_server, ): yield Agent( system_prompt="""You are running a text adventure game for a lone adventurer. When a new storybegins, the first user message will tell you the player's name and the genre(one of 'medieval', 'zombie', 'superhero'). Greet the player by name, set thescene in the chosen genre, and populate their inventory with a few startingitems. On subsequent turns, advance the story in response to the player'sactions and keep item state in sync with the narrative.Use the tools to manage the player's inventory as items are obtained or lost.When adding, removing or updating items in the inventory, always list items to check the current state,and be careful to match item names exactly. Item names in the inventory must be Title Case.Ensure you specify a suitable emoji when adding items if available.Items should be a key part of the narrative.Keep responses under 100 words.""", tools=[*inventory_mcp_server.list_tools_sync()], )from contextlib import contextmanager
from dungeon_adventure_agent_connection import InventoryMcpServerClientfrom strands import Agent, toolfrom strands_tools import current_timefrom strands import Agent
@tooldef subtract(a: int, b: int) -> int: return a - b
@contextmanagerdef get_agent(): inventory_mcp_server = InventoryMcpServerClient.create() with ( inventory_mcp_server, ): yield Agent( name="StoryAgent", description="StoryAgent Strands Agent", system_prompt="""You are a mathematical wizard.Use your tools for mathematical tasks.Refer to tools as your 'spellbook'.You are running a text adventure game for a lone adventurer. When a new storybegins, the first user message will tell you the player's name and the genre(one of 'medieval', 'zombie', 'superhero'). Greet the player by name, set thescene in the chosen genre, and populate their inventory with a few startingitems. On subsequent turns, advance the story in response to the player'sactions and keep item state in sync with the narrative.Use the tools to manage the player's inventory as items are obtained or lost.When adding, removing or updating items in the inventory, always list items to check the current state,and be careful to match item names exactly. Item names in the inventory must be Title Case.Ensure you specify a suitable emoji when adding items if available.Items should be a key part of the narrative.Keep responses under 100 words.""", tools=[subtract, current_time, *inventory_mcp_server.list_tools_sync()], tools=[*inventory_mcp_server.list_tools_sync()], )The changes are:
main.pyadds asession_manager_providerthat creates anS3SessionManagerperthread_idwhen deployed, and falls back to an on-diskFileSessionManagerunder/tmp/strands-sessionswhen running underagent-serve-local(SERVE_LOCAL=true). Deployed, the S3 bucket is the same one the Game API’squeryActionsreads from, so the browser can rebuild transcripts on revisit; locally the agent runs fully offline against the local MCP server with no AWS calls.agent.pydrops the samplesubtracttool and swaps the system prompt for a dungeon-master one that invites the first user message to state the player’s name and genre, and uses the Inventory MCP Server’s tools.
Task 2: Deployment and testing
Section titled “Task 2: Deployment and testing”Build the code
Section titled “Build the code”To build the code:
pnpm buildyarn buildnpm run buildbun buildDeploy your application
Section titled “Deploy your application”To deploy your application, run the following command:
pnpm nx deploy infra "dungeon-adventure-infra-sandbox/*"yarn nx deploy infra "dungeon-adventure-infra-sandbox/*"npx nx deploy infra "dungeon-adventure-infra-sandbox/*"bunx nx deploy infra "dungeon-adventure-infra-sandbox/*"This deployment will take around 2 minutes to complete.
Once the deployment completes, you will see outputs similar to the following (some values have been redacted):
dungeon-adventure-infra-sandbox-Applicationdungeon-adventure-infra-sandbox-Application: deploying... [2/2]
✅ dungeon-adventure-infra-sandbox-Application
✨ Deployment time: 354s
Outputs:dungeon-adventure-infra-sandbox-Application.ElectroDbTableTableNameXXX = dungeon-adventure-infra-sandbox-Application-ElectroDbTableXXX-YYYdungeon-adventure-infra-sandbox-Application.GameApiEndpointXXX = https://xxx.execute-api.region.amazonaws.com/prod/dungeon-adventure-infra-sandbox-Application.GameUIDistributionDomainNameXXX = xxx.cloudfront.netdungeon-adventure-infra-sandbox-Application.InventoryMcpArn = arn:aws:bedrock-agentcore:region:xxxxxxx:runtime/dungeonadventureventoryMcpServerXXXX-YYYYdungeon-adventure-infra-sandbox-Application.RuntimeConfigApplicationId = xxxxdungeon-adventure-infra-sandbox-Application.StoryAgentArn = arn:aws:bedrock-agentcore:region:xxxxxxx:runtime/dungeonadventurecationStoryAgentXXXX-YYYYdungeon-adventure-infra-sandbox-Application.UserIdentityUserIdentityIdentityPoolIdXXX = region:xxxdungeon-adventure-infra-sandbox-Application.UserIdentityUserIdentityUserPoolIdXXX = region_xxxTest your Agent
Section titled “Test your Agent”You can test your Agent by either:
- Starting a local instance of the Agent server and chatting with it via the generated
agent-chattarget, or - Calling the deployed API using curl with a JWT token.
Open an interactive REPL against a locally-served copy of the AG-UI agent using the generated agent-chat target:
pnpm nx agent-chat storyyarn nx agent-chat storynpx nx agent-chat storybunx nx agent-chat storyagent-chat has dependsOn: ['agent-serve-local'], so there’s no need to start the agent server separately — Nx will spawn agent-serve-local (which in turn boots the Inventory MCP server locally), then launch the agent-chat-cli AG-UI REPL against http://localhost:8081/invocations. Your first message should tell the agent your hero’s name and the genre (for example: My name is Alice. Start my zombie adventure.) and the story will stream back.
To test the deployed agent, you’ll need to authenticate with Cognito and obtain a JWT token. First, set up your environment variables:
# Set your Cognito User Pool ID and Client ID from the CDK outputsexport POOL_ID="<UserPoolId from CDK outputs>"export CLIENT_ID="<UserPoolClientId from CDK outputs>"export REGION="<your-region>"Create a test user and obtain an authentication token:
# Disable MFA to simplify user creationaws cognito-idp set-user-pool-mfa-config \ --mfa-configuration OFF \ --user-pool-id $POOL_ID
# Create Useraws cognito-idp admin-create-user \ --user-pool-id $POOL_ID \ --username "test" \ --temporary-password "TempPass123-" \ --region $REGION \ --message-action SUPPRESS > /dev/null
# Set Permanent Password (replace with something more secure!)aws cognito-idp admin-set-user-password \ --user-pool-id $POOL_ID \ --username "test" \ --password "PermanentPass123-" \ --region $REGION \ --permanent > /dev/null
# Authenticate User and capture ID Tokenexport BEARER_TOKEN=$(aws cognito-idp initiate-auth \ --client-id "$CLIENT_ID" \ --auth-flow USER_PASSWORD_AUTH \ --auth-parameters USERNAME='test',PASSWORD='PermanentPass123-' \ --region $REGION \ --query "AuthenticationResult.AccessToken" \ --output text)Invoke the deployed agent using the Bedrock AgentCore runtime URL:
# Set the Story Agent ARN from CDK outputsexport AGENT_ARN="<StoryAgentArn from CDK outputs>"
# URL-encode the ARNexport ENCODED_ARN=$(echo $AGENT_ARN | sed 's/:/%3A/g' | sed 's/\//%2F/g')
# Construct the invocation URLexport AGENT_URL="https://bedrock-agentcore.$REGION.amazonaws.com/runtimes/$ENCODED_ARN/invocations?qualifier=DEFAULT"
# Invoke the agent with an AG-UI RunAgentInput payloadcurl -N -X POST "$AGENT_URL" \ -H "authorization: Bearer $BEARER_TOKEN" \ -H "Content-Type: application/json" \ -H "X-Amzn-Bedrock-AgentCore-Runtime-Session-Id: Alice-zombie00000000000000000000000" \ -d '{ "threadId": "Alice-zombie00000000000000000000000", "runId": "run-1", "messages": [{ "id": "m1", "role": "user", "content": "My name is Alice. Start my zombie adventure." }], "tools": [], "context": [], "state": {}, "forwardedProps": {} }'If the command runs successfully, you should start to see the story being streamed back as an AG-UI event stream (Server-Sent Events) — RUN_STARTED / TEXT_MESSAGE_START / TEXT_MESSAGE_CONTENT chunks wrap the actual story tokens:
data: {"type":"RUN_STARTED","threadId":"Alice-zombie00000000000000000000000",...}data: {"type":"TEXT_MESSAGE_START","messageId":"...","role":"assistant"}data: {"type":"TEXT_MESSAGE_CONTENT","messageId":"...","delta":"Greetings, Alice. "}data: {"type":"TEXT_MESSAGE_CONTENT","messageId":"...","delta":"The moans grow louder beyond the barricaded door..."}Congratulations. You have built and deployed your first Strands Agent on Bedrock AgentCore Runtime! 🎉🎉🎉