Implementar y configurar el agente Story
Tarea 1: Implementar el Agente Story
Sección titulada «Tarea 1: Implementar el Agente Story»El Agente Story es un agente de Strands generado con --protocol=AG-UI en el Módulo 1, para que la interfaz de usuario pueda transmitir desde él a través del protocolo Agent-User Interaction mediante CopilotKit. Utiliza el Servidor MCP de Inventario para gestionar los objetos del jugador, y el S3SessionManager integrado de Strands para persistir el historial de conversación en el bucket de sesiones que aprovisionamos en el Módulo 2.
Implementación del agente
Sección titulada «Implementación del agente»Actualiza los siguientes archivos en packages/story/dungeon_adventure_story/agent:
import loggingimport osimport uuidfrom functools import cachefrom typing import Any, cast
from ag_ui.core import RunAgentInputfrom ag_ui_strands import StrandsAgent, StrandsAgentConfig, create_strands_appfrom aws_lambda_powertools.utilities import parametersfrom dungeon_adventure_agent_connection import session_id_contextfrom fastapi import Requestfrom starlette.middleware.base import BaseHTTPMiddlewarefrom strands.session import FileSessionManager, S3SessionManager, SessionManager
from .agent import get_agent
logging.basicConfig(level=logging.INFO)
SESSION_ID_HEADER = "x-amzn-bedrock-agentcore-runtime-session-id"
@cachedef _resolve_sessions_bucket() -> str: """Read the conversation-history bucket name from runtime config.
Resolved lazily (and memoised) so `fastapi dev` can import this module before ``RUNTIME_CONFIG_APP_ID`` is in the environment. """ application = os.environ.get("RUNTIME_CONFIG_APP_ID") if not application: raise RuntimeError("RUNTIME_CONFIG_APP_ID is not set — cannot resolve the StorySessions bucket.") provider = parameters.AppConfigProvider(environment="default", application=application) buckets = cast(dict[str, Any], provider.get("buckets", transform="json")) return buckets["StorySessions"]["bucketName"]
def _session_manager_provider(input_data: RunAgentInput) -> SessionManager: """Create a session manager keyed by the AG-UI thread_id.
- In AgentCore (and `agent-serve`), persist to the shared ``StorySessions`` S3 bucket — the same bucket the Game API reads from to rebuild conversation history on revisit. - In `agent-dev` (`LOCAL_DEV=true`), persist to a temp directory so the agent can run fully offline against the local MCP server without any AWS calls. """ session_id = input_data.thread_id or "default" if os.environ.get("LOCAL_DEV") == "true": return FileSessionManager(session_id=session_id, storage_dir="/tmp/strands-sessions") return S3SessionManager(session_id=session_id, bucket=_resolve_sessions_bucket())
# The template Agent is cloned per thread_id by ``StrandsAgent`` — we plug in# a ``session_manager_provider`` so each thread gets its own session manager# and conversation history is replayed on subsequent turns and survives agent# restarts._agent_ctx = get_agent()_agent = _agent_ctx.__enter__()
agui_agent = StrandsAgent( agent=_agent, name="StoryAgent", description="A Strands Agent exposed via the AG-UI protocol.", config=StrandsAgentConfig(session_manager_provider=_session_manager_provider),)
class _SessionIdMiddleware(BaseHTTPMiddleware): """Bind the session ID for this request so downstream MCP / A2A clients forward it on outbound calls."""
async def dispatch(self, request: Request, call_next): session_id = request.headers.get(SESSION_ID_HEADER) or str(uuid.uuid4()) with session_id_context(session_id): return await call_next(request)
app = create_strands_app(agui_agent, path="/invocations")app.add_middleware(_SessionIdMiddleware)import loggingimport osimport uuidfrom functools import cachefrom typing import Any, cast
from ag_ui_strands import StrandsAgent, create_strands_appfrom ag_ui.core import RunAgentInputfrom ag_ui_strands import StrandsAgent, StrandsAgentConfig, create_strands_appfrom aws_lambda_powertools.utilities import parametersfrom dungeon_adventure_agent_connection import session_id_contextfrom fastapi import Requestfrom starlette.middleware.base import BaseHTTPMiddlewarefrom strands.session import FileSessionManager, S3SessionManager, SessionManager
from .agent import get_agent
logging.basicConfig(level=logging.INFO)
SESSION_ID_HEADER = "x-amzn-bedrock-agentcore-runtime-session-id"
# Create AG-UI agent wrapper
@cachedef _resolve_sessions_bucket() -> str: """Read the conversation-history bucket name from runtime config.
Resolved lazily (and memoised) so `fastapi dev` can import this module before ``RUNTIME_CONFIG_APP_ID`` is in the environment. """ application = os.environ.get("RUNTIME_CONFIG_APP_ID") if not application: raise RuntimeError("RUNTIME_CONFIG_APP_ID is not set — cannot resolve the StorySessions bucket.") provider = parameters.AppConfigProvider(environment="default", application=application) buckets = cast(dict[str, Any], provider.get("buckets", transform="json")) return buckets["StorySessions"]["bucketName"]
def _session_manager_provider(input_data: RunAgentInput) -> SessionManager: """Create a session manager keyed by the AG-UI thread_id.
- In AgentCore (and `agent-serve`), persist to the shared ``StorySessions`` S3 bucket — the same bucket the Game API reads from to rebuild conversation history on revisit. - In `agent-dev` (`LOCAL_DEV=true`), persist to a temp directory so the agent can run fully offline against the local MCP server without any AWS calls. """ session_id = input_data.thread_id or "default" if os.environ.get("LOCAL_DEV") == "true": return FileSessionManager(session_id=session_id, storage_dir="/tmp/strands-sessions") return S3SessionManager(session_id=session_id, bucket=_resolve_sessions_bucket())
# The template Agent is cloned per thread_id by ``StrandsAgent`` — we plug in# a ``session_manager_provider`` so each thread gets its own session manager# and conversation history is replayed on subsequent turns and survives agent# restarts._agent_ctx = get_agent()_agent = _agent_ctx.__enter__()
agui_agent = StrandsAgent( agent=_agent, name="StoryAgent", description="A Strands Agent exposed via the AG-UI protocol.", config=StrandsAgentConfig(session_manager_provider=_session_manager_provider),)
class _SessionIdMiddleware(BaseHTTPMiddleware): """Bind the session ID for this request so downstream MCP / A2A clients forward it on outbound calls."""
async def dispatch(self, request: Request, call_next): session_id = request.headers.get(SESSION_ID_HEADER) or str(uuid.uuid4()) with session_id_context(session_id): return await call_next(request)
# Create FastAPI app with AG-UI endpoint and health checkapp = create_strands_app(agui_agent, path="/invocations")app.add_middleware(_SessionIdMiddleware)from contextlib import contextmanager
from dungeon_adventure_agent_connection import InventoryMcpServerClientStrands, log_model_errorsfrom strands import Agent
@contextmanagerdef get_agent(): inventory_mcp_server = InventoryMcpServerClientStrands.create() with ( inventory_mcp_server, ): yield Agent( system_prompt="""You are running a text adventure game for a lone adventurer. When a new storybegins, the first user message will tell you the player's name and the genre(one of 'medieval', 'zombie', 'superhero'). Greet the player by name, set thescene in the chosen genre, and populate their inventory with a few startingitems. On subsequent turns, advance the story in response to the player'sactions and keep item state in sync with the narrative.Use the tools to manage the player's inventory as items are obtained or lost.Item names in the inventory must be Title Case — match them exactly.Only use list-inventory-items if you are unsure of the exact item name before modifying it.IMPORTANT: Only call ONE tool per response turn. Never batch multiple tool calls in a single turn.Ensure you specify a suitable emoji when adding items if available.Items should be a key part of the narrative.Keep responses under 100 words.""", tools=[*inventory_mcp_server.list_tools_sync()], hooks=[log_model_errors], )from contextlib import contextmanager
from dungeon_adventure_agent_connection import InventoryMcpServerClientStrands, log_model_errorsfrom strands import Agent, toolfrom strands_tools import current_timefrom strands import Agent
@tooldef subtract(a: int, b: int) -> int: return a - b
@contextmanagerdef get_agent(): inventory_mcp_server = InventoryMcpServerClientStrands.create() with ( inventory_mcp_server, ): yield Agent( name="StoryAgent", description="StoryAgent Strands Agent", system_prompt="""You are a mathematical wizard.Use your tools for mathematical tasks.Refer to tools as your 'spellbook'.You are running a text adventure game for a lone adventurer. When a new storybegins, the first user message will tell you the player's name and the genre(one of 'medieval', 'zombie', 'superhero'). Greet the player by name, set thescene in the chosen genre, and populate their inventory with a few startingitems. On subsequent turns, advance the story in response to the player'sactions and keep item state in sync with the narrative.Use the tools to manage the player's inventory as items are obtained or lost.Item names in the inventory must be Title Case — match them exactly.Only use list-inventory-items if you are unsure of the exact item name before modifying it.IMPORTANT: Only call ONE tool per response turn. Never batch multiple tool calls in a single turn.Ensure you specify a suitable emoji when adding items if available.Items should be a key part of the narrative.Keep responses under 100 words.""", tools=[subtract, current_time, *inventory_mcp_server.list_tools_sync()], tools=[*inventory_mcp_server.list_tools_sync()], hooks=[log_model_errors], )Los cambios son:
main.pyañade unsession_manager_providerque crea unS3SessionManagerporthread_idcuando se despliega, y recurre a unFileSessionManageren disco bajo/tmp/strands-sessionscuando se ejecuta bajoagent-serve-local(SERVE_LOCAL=true). En despliegue, el bucket de S3 es el mismo del que leequeryActionsde la API del juego, por lo que el navegador puede reconstruir las transcripciones al volver a visitar; localmente el agente persiste las sesiones en disco y se comunica con el servidor MCP local, sin necesidad de un despliegue.agent.pyelimina la herramienta de ejemplosubtracty cambia el prompt del sistema por uno de maestro de mazmorras que invita al primer mensaje del usuario a indicar el nombre del jugador y el género, y utiliza las herramientas del Servidor MCP de Inventario.
Tarea 2: Probar tu Agente localmente
Sección titulada «Tarea 2: Probar tu Agente localmente»Construir el código
Sección titulada «Construir el código»Para construir el código:
pnpm buildyarn buildnpm run buildbun buildChatear con tu Agente
Sección titulada «Chatear con tu Agente»El target generado agent-chat abre un REPL interactivo contra tu agente. Se ejecuta de forma independiente y se conecta a tu agente en ejecución local, así que primero inicia el servidor local del agente en una terminal:
pnpm nx agent-dev storyyarn nx agent-dev storynpx nx agent-dev storybunx nx agent-dev storyLuego, en una segunda terminal, inicia el chat:
pnpm nx agent-chat storyyarn nx agent-chat storynpx nx agent-chat storybunx nx agent-chat storyTu primer mensaje debe indicarle al agente el nombre de tu héroe y el género (por ejemplo: Mi nombre es Alice. Comienza mi aventura zombie.) y la historia se transmitirá de vuelta.
¡Felicitaciones! ¡Has construido y probado tu primer Agente Strands localmente! 🎉🎉🎉