게임 API 및 인벤토리 MCP 서버 구현
작업 1: Game API 구현
섹션 제목: “작업 1: Game API 구현”Game API를 구현하기 전에 다음 5개의 API를 생성해야 합니다:
saveGame- 게임 생성 또는 업데이트queryGames- 저장된 게임 목록을 페이지네이션으로 반환saveAction- 특정 게임에 대한 액션 저장queryActions- 게임 관련 모든 액션의 페이지네이션 목록 반환queryInventory- 플레이어 인벤토리 아이템 목록을 페이지네이션으로 반환
API 스키마
섹션 제목: “API 스키마”Zod를 사용하여 API 입력/출력 스키마를 packages/game-api/src/schema 디렉토리에 다음과 같이 정의합니다:
import { z } from 'zod';
export const ActionSchema = z.object({ playerName: z.string(), timestamp: z.iso.datetime(), role: z.enum(['assistant', 'user']), content: z.string(),});
export type IAction = z.TypeOf<typeof ActionSchema>;import { z } from 'zod';
export const QueryInputSchema = z.object({ cursor: z.string().optional(), limit: z.number().optional().default(100),});
export const createPaginatedQueryOutput = <ItemType extends z.ZodTypeAny>( itemSchema: ItemType,) => { return z.object({ items: z.array(itemSchema), cursor: z.string().nullable(), });};
export type IQueryInput = z.TypeOf<typeof QueryInputSchema>;import { z } from 'zod';
export const GameSchema = z.object({ playerName: z.string(), genre: z.enum(['zombie', 'superhero', 'medieval']), lastUpdated: z.iso.datetime(),});
export type IGame = z.TypeOf<typeof GameSchema>;import { z } from 'zod';
export const ItemSchema = z.object({ playerName: z.string(), itemName: z.string(), emoji: z.string().optional(), lastUpdated: z.iso.datetime(), quantity: z.number(),});
export type IItem = z.TypeOf<typeof ItemSchema>;이 프로젝트에서 사용하지 않을 packages/game-api/src/schema/echo.ts 파일은 삭제할 수 있습니다.
엔티티 모델링
섹션 제목: “엔티티 모델링”애플리케이션의 ER 다이어그램은 다음과 같습니다.
DynamoDB에 데이터베이스를 구현할 것이며, ElectroDB DynamoDB 클라이언트 라이브러리를 사용하여 작업을 단순화합니다. electrodb와 DynamoDB 클라이언트를 설치하려면 다음 명령어를 실행합니다:
pnpm add -w electrodb@3.5.0 @aws-sdk/client-dynamodb@3.914.0yarn add electrodb@3.5.0 @aws-sdk/client-dynamodb@3.914.0npm install --legacy-peer-deps electrodb@3.5.0 @aws-sdk/client-dynamodb@3.914.0bun install electrodb@3.5.0 @aws-sdk/client-dynamodb@3.914.0ER 다이어그램에서 ElectroDB 엔티티를 정의하기 위해 packages/game-api/src/entities 폴더 내에 다음 파일들을 생성합니다:
import { Entity } from 'electrodb';import { DynamoDBClient } from '@aws-sdk/client-dynamodb';
export const createActionEntity = (client?: DynamoDBClient) => new Entity( { model: { entity: 'Action', version: '1', service: 'game', }, attributes: { playerName: { type: 'string', required: true, readOnly: true }, timestamp: { type: 'string', required: true, readOnly: true, set: () => new Date().toISOString(), default: () => new Date().toISOString(), }, role: { type: 'string', required: true, readOnly: true }, content: { type: 'string', required: true, readOnly: true }, }, indexes: { primary: { pk: { field: 'pk', composite: ['playerName'] }, sk: { field: 'sk', composite: ['timestamp'] }, }, }, }, { client, table: process.env.TABLE_NAME }, );import { Entity } from 'electrodb';import { DynamoDBClient } from '@aws-sdk/client-dynamodb';
export const createGameEntity = (client?: DynamoDBClient) => new Entity( { model: { entity: 'Game', version: '1', service: 'game', }, attributes: { playerName: { type: 'string', required: true, readOnly: true }, genre: { type: 'string', required: true, readOnly: true }, lastUpdated: { type: 'string', required: true, default: () => new Date().toISOString(), }, }, indexes: { primary: { pk: { field: 'pk', composite: ['playerName'] }, sk: { field: 'sk', composite: [], }, }, }, }, { client, table: process.env.TABLE_NAME }, );import { Entity } from 'electrodb';import { DynamoDBClient } from '@aws-sdk/client-dynamodb';
export const createInventoryEntity = (client?: DynamoDBClient) => new Entity( { model: { entity: 'Inventory', version: '1', service: 'game', }, attributes: { playerName: { type: 'string', required: true, readOnly: true }, lastUpdated: { type: 'string', required: true, default: () => new Date().toISOString(), }, itemName: { type: 'string', required: true, }, emoji: { type: 'string', required: false, }, quantity: { type: 'number', required: true, }, }, indexes: { primary: { pk: { field: 'pk', composite: ['playerName'] }, sk: { field: 'sk', composite: ['itemName'] }, }, }, }, { client, table: process.env.TABLE_NAME }, );ElectroDB를 사용하면 타입 정의뿐만 아니라 타임스탬프와 같은 특정 값에 대한 기본값을 제공할 수 있습니다. 또한 ElectroDB는 DynamoDB 사용 시 권장되는 단일 테이블 디자인을 따릅니다.
MCP 서버가 인벤토리와 상호작용할 수 있도록 packages/game-api/src/index.ts에서 인벤토리 엔티티를 내보내야 합니다:
export type { AppRouter } from './router.js';export { appRouter } from './router.js';export type { Context } from './init.js';export * from './client/index.js';export * from './schema/index.js';export * from './entities/inventory.js';tRPC 컨텍스트에 DynamoDB 클라이언트 추가
섹션 제목: “tRPC 컨텍스트에 DynamoDB 클라이언트 추가”모든 프로시저에서 DynamoDB 클라이언트에 접근할 수 있도록 컨텍스트를 통해 단일 인스턴스를 전달해야 합니다. 이를 위해 packages/game-api/src 내에서 다음 변경사항을 적용합니다:
import { DynamoDBClient } from '@aws-sdk/client-dynamodb';import { initTRPC } from '@trpc/server';
export interface IDynamoDBContext { dynamoDb?: DynamoDBClient;}
export const createDynamoDBPlugin = () => { const t = initTRPC.context<IDynamoDBContext>().create(); return t.procedure.use(async (opts) => { const dynamoDb = new DynamoDBClient();
const response = await opts.next({ ctx: { ...opts.ctx, dynamoDb, }, });
return response; });};이 플러그인은 DynamoDBClient를 생성하고 컨텍스트에 주입합니다.
import { CreateAWSLambdaContextOptions } from '@trpc/server/adapters/aws-lambda';import type { APIGatewayProxyEvent } from 'aws-lambda';import { ILoggerContext } from './logger.js';import { IMetricsContext } from './metrics.js';import { ITracerContext } from './tracer.js';import { IDynamoDBContext } from './dynamodb.js';
export * from './dynamodb.js';export * from './logger.js';export * from './metrics.js';export * from './tracer.js';export * from './error.js';
export type IMiddlewareContext = CreateAWSLambdaContextOptions<APIGatewayProxyEvent> & IDynamoDBContext & ILoggerContext & IMetricsContext & ITracerContext;IMiddlewareContext에 IDynamoDBContext를 추가합니다.
import { initTRPC } from '@trpc/server';import { createDynamoDBPlugin, createErrorPlugin, createLoggerPlugin, createMetricsPlugin, createTracerPlugin, IMiddlewareContext,} from './middleware/index.js';
process.env.POWERTOOLS_SERVICE_NAME = 'GameApi';process.env.POWERTOOLS_METRICS_NAMESPACE = 'GameApi';
export type Context = IMiddlewareContext;
export const t = initTRPC.context<Context>().create();
export const publicProcedure = t.procedure .concat(createDynamoDBPlugin()) .concat(createLoggerPlugin()) .concat(createTracerPlugin()) .concat(createMetricsPlugin()) .concat(createErrorPlugin());DynamoDB 플러그인이 적용됩니다.
프로시저 정의
섹션 제목: “프로시저 정의”API 메서드를 구현하기 위해 packages/game-api/src/procedures 내에서 다음 변경사항을 적용합니다:
import { createActionEntity } from '../entities/action.js';import { ActionSchema, IAction, QueryInputSchema, createPaginatedQueryOutput,} from '../schema/index.js';import { publicProcedure } from '../init.js';import { z } from 'zod';
export const queryActions = publicProcedure .input(QueryInputSchema.extend({ playerName: z.string() })) .output(createPaginatedQueryOutput(ActionSchema)) .query(async ({ input, ctx }) => { const actionEntity = createActionEntity(ctx.dynamoDb); const result = await actionEntity.query .primary({ playerName: input.playerName }) .go({ cursor: input.cursor, count: input.limit });
return { items: result.data as IAction[], cursor: result.cursor, }; });import { createGameEntity } from '../entities/game.js';import { GameSchema, IGame, QueryInputSchema, createPaginatedQueryOutput,} from '../schema/index.js';import { publicProcedure } from '../init.js';
export const queryGames = publicProcedure .input(QueryInputSchema) .output(createPaginatedQueryOutput(GameSchema)) .query(async ({ input, ctx }) => { const gameEntity = createGameEntity(ctx.dynamoDb); const result = await gameEntity.scan.go({ cursor: input.cursor, count: input.limit, });
return { items: result.data as IGame[], cursor: result.cursor, }; });import { ItemSchema, QueryInputSchema, createPaginatedQueryOutput,} from '../schema/index.js';import { publicProcedure } from '../init.js';import { z } from 'zod';import { createInventoryEntity } from '../entities/inventory.js';
export const queryInventory = publicProcedure .input(QueryInputSchema.extend({ playerName: z.string() })) .output(createPaginatedQueryOutput(ItemSchema)) .query(async ({ input, ctx }) => { const inventoryEntity = createInventoryEntity(ctx.dynamoDb); const result = await inventoryEntity.query .primary({ playerName: input.playerName }) .go({ cursor: input.cursor, count: input.limit });
return { items: result.data, cursor: result.cursor, }; });뮤테이션
섹션 제목: “뮤테이션”import { ActionSchema, IAction } from '../schema/index.js';import { publicProcedure } from '../init.js';import { createActionEntity } from '../entities/action.js';import { createGameEntity } from '../entities/game.js';
export const saveAction = publicProcedure .input(ActionSchema.omit({ timestamp: true })) .output(ActionSchema) .mutation(async ({ input, ctx }) => { const actionEntity = createActionEntity(ctx.dynamoDb); const gameEntity = createGameEntity(ctx.dynamoDb);
const action = await actionEntity.put(input).go(); await gameEntity .update({ playerName: input.playerName }) .set({ lastUpdated: action.data.timestamp }) .go(); return action.data as IAction; });import { createGameEntity } from '../entities/game.js';import { GameSchema, IGame } from '../schema/index.js';import { publicProcedure } from '../init.js';
export const saveGame = publicProcedure .input(GameSchema.omit({ lastUpdated: true })) .output(GameSchema) .mutation(async ({ input, ctx }) => { const gameEntity = createGameEntity(ctx.dynamoDb);
const result = await gameEntity.put(input).go(); return result.data as IGame; });이 프로젝트에서 사용하지 않을 echo.ts 파일(packages/game-api/src/procedures 내)은 삭제할 수 있습니다.
라우터 설정
섹션 제목: “라우터 설정”프로시저를 정의한 후 API에 연결하기 위해 다음 파일을 업데이트합니다:
import { awsLambdaRequestHandler, CreateAWSLambdaContextOptions,} from '@trpc/server/adapters/aws-lambda';import { t } from './init.js';import { APIGatewayProxyEvent } from 'aws-lambda';import { queryActions } from './procedures/query-actions.js';import { saveAction } from './procedures/save-action.js';import { queryGames } from './procedures/query-games.js';import { saveGame } from './procedures/save-game.js';import { queryInventory } from './procedures/query-inventory.js';
export const router = t.router;
export const appRouter = router({ actions: router({ query: queryActions, save: saveAction, }), games: router({ query: queryGames, save: saveGame, }), inventory: router({ query: queryInventory, }),});
export const handler = awsLambdaRequestHandler({ router: appRouter, createContext: ( ctx: CreateAWSLambdaContextOptions<APIGatewayProxyEvent>, ) => ctx, responseMeta: () => ({ headers: { 'Access-Control-Allow-Origin': '*', 'Access-Control-Allow-Methods': '*', }, }),});
export type AppRouter = typeof appRouter;import { awsLambdaRequestHandler, CreateAWSLambdaContextOptions,} from '@trpc/server/adapters/aws-lambda';import { echo } from './procedures/echo.js';import { t } from './init.js';import { APIGatewayProxyEvent } from 'aws-lambda';import { queryActions } from './procedures/query-actions.js';import { saveAction } from './procedures/save-action.js';import { queryGames } from './procedures/query-games.js';import { saveGame } from './procedures/save-game.js';import { queryInventory } from './procedures/query-inventory.js';
export const router = t.router;
export const appRouter = router({ echo, actions: router({ query: queryActions, save: saveAction, }), games: router({ query: queryGames, save: saveGame, }), inventory: router({ query: queryInventory, }),});
export const handler = awsLambdaRequestHandler({ router: appRouter, createContext: ( ctx: CreateAWSLambdaContextOptions<APIGatewayProxyEvent>, ) => ctx, responseMeta: () => ({ headers: { 'Access-Control-Allow-Origin': '*', 'Access-Control-Allow-Methods': '*', }, }),});
export type AppRouter = typeof appRouter;작업 2: 인벤토리 MCP 서버 생성
섹션 제목: “작업 2: 인벤토리 MCP 서버 생성”에이전트가 플레이어 인벤토리 아이템을 관리할 수 있는 MCP 서버를 생성합니다.
에이전트를 위해 다음 도구들을 정의합니다:
list-inventory-items: 플레이어의 현재 인벤토리 아이템 조회add-to-inventory: 인벤토리에 아이템 추가remove-from-inventory: 인벤토리에서 아이템 제거
시간 절약을 위해 모든 도구를 인라인으로 정의합니다:
import { DynamoDBClient } from '@aws-sdk/client-dynamodb';import { McpServer } from '@modelcontextprotocol/sdk/server/mcp.js';import z from 'zod-v3';import { createInventoryEntity } from ':dungeon-adventure/game-api';
/** * Create the MCP Server */export const createServer = () => { const server = new McpServer({ name: 'inventory-mcp-server', version: '1.0.0', });
const dynamoDb = new DynamoDBClient(); const inventory = createInventoryEntity(dynamoDb);
server.tool( 'list-inventory-items', "List items in the player's inventory. Leave cursor blank unless you are requesting subsequent pages", { playerName: z.string(), cursor: z.string().optional(), }, async ({ playerName }) => { const results = await inventory.query .primary({ playerName, }) .go();
return { content: [{ type: 'text', text: JSON.stringify(results) }], }; }, );
server.tool( 'add-to-inventory', "Add an item to the player's inventory. Quantity defaults to 1 if omitted.", { playerName: z.string(), itemName: z.string(), emoji: z.string(), quantity: z.number().optional().default(1), }, async ({ playerName, itemName, emoji, quantity = 1 }) => { await inventory .put({ playerName, itemName, quantity, emoji, }) .go();
return { content: [ { type: 'text', text: `Added ${itemName} (x${quantity}) to inventory`, }, ], }; }, );
server.tool( 'remove-from-inventory', "Remove an item from the player's inventory. If quantity is omitted, all items are removed.", { playerName: z.string(), itemName: z.string(), quantity: z.number().optional(), }, async ({ playerName, itemName, quantity }) => { // If quantity is omitted, remove the entire item if (quantity === undefined) { try { await inventory.delete({ playerName, itemName }).go(); return { content: [ { type: 'text', text: `${itemName} removed from inventory.` }, ], } as const; } catch { return { content: [ { type: 'text', text: `${itemName} not found in inventory` }, ], } as const; } }
// If quantity is specified, fetch current quantity and update const item = await inventory.get({ playerName, itemName }).go();
if (!item.data) { return { content: [ { type: 'text', text: `${itemName} not found in inventory` }, ], } as const; }
const newQuantity = item.data.quantity - quantity;
if (newQuantity <= 0) { await inventory.delete({ playerName, itemName }).go(); return { content: [ { type: 'text', text: `${itemName} removed from inventory.` }, ], } as const; }
await inventory .put({ playerName, itemName, quantity: newQuantity, emoji: item.data.emoji, }) .go();
return { content: [ { type: 'text', text: `Removed ${itemName} (x${quantity}) from inventory. ${newQuantity} remaining.`, }, ], }; }, );
return server;};import { DynamoDBClient } from '@aws-sdk/client-dynamodb';import { McpServer } from '@modelcontextprotocol/sdk/server/mcp.js';import { registerAddTool } from './tools/add.js';import { registerSampleGuidanceResource } from './resources/sample-guidance.js';import z from 'zod-v3';import { createInventoryEntity } from ':dungeon-adventure/game-api';
/** * Create the MCP Server */export const createServer = () => { const server = new McpServer({ name: 'inventory-mcp-server', version: '1.0.0', });
registerAddTool(server); registerSampleGuidanceResource(server); const dynamoDb = new DynamoDBClient(); const inventory = createInventoryEntity(dynamoDb);
server.tool( 'list-inventory-items', "List items in the player's inventory. Leave cursor blank unless you are requesting subsequent pages", { playerName: z.string(), cursor: z.string().optional(), }, async ({ playerName }) => { const results = await inventory.query .primary({ playerName, }) .go();
return { content: [{ type: 'text', text: JSON.stringify(results) }], }; }, );
server.tool( 'add-to-inventory', "Add an item to the player's inventory. Quantity defaults to 1 if omitted.", { playerName: z.string(), itemName: z.string(), emoji: z.string(), quantity: z.number().optional().default(1), }, async ({ playerName, itemName, emoji, quantity = 1 }) => { await inventory .put({ playerName, itemName, quantity, emoji, }) .go();
return { content: [ { type: 'text', text: `Added ${itemName} (x${quantity}) to inventory`, }, ], }; }, );
server.tool( 'remove-from-inventory', "Remove an item from the player's inventory. If quantity is omitted, all items are removed.", { playerName: z.string(), itemName: z.string(), quantity: z.number().optional(), }, async ({ playerName, itemName, quantity }) => { // If quantity is omitted, remove the entire item if (quantity === undefined) { try { await inventory.delete({ playerName, itemName }).go(); return { content: [ { type: 'text', text: `${itemName} removed from inventory.` }, ], } as const; } catch { return { content: [ { type: 'text', text: `${itemName} not found in inventory` }, ], } as const; } }
// If quantity is specified, fetch current quantity and update const item = await inventory.get({ playerName, itemName }).go();
if (!item.data) { return { content: [ { type: 'text', text: `${itemName} not found in inventory` }, ], } as const; }
const newQuantity = item.data.quantity - quantity;
if (newQuantity <= 0) { await inventory.delete({ playerName, itemName }).go(); return { content: [ { type: 'text', text: `${itemName} removed from inventory.` }, ], } as const; }
await inventory .put({ playerName, itemName, quantity: newQuantity, emoji: item.data.emoji, }) .go();
return { content: [ { type: 'text', text: `Removed ${itemName} (x${quantity}) from inventory. ${newQuantity} remaining.`, }, ], }; }, );
return server;};도구 수가 증가하면 별도 파일로 리팩토링할 수 있습니다.
사용되지 않을 packages/inventory/src/mcp-server 내의 tools 및 resources 디렉토리를 삭제합니다.
작업 3: 인프라 업데이트
섹션 제목: “작업 3: 인프라 업데이트”마지막 단계로 DynamoDB 테이블을 생성하고 Game API에서 작업 권한을 부여하기 위해 인프라를 업데이트합니다.
이를 위해 packages/infra/src를 다음과 같이 수정합니다:
import { CfnOutput } from 'aws-cdk-lib';import { AttributeType, BillingMode, ProjectionType, Table, TableProps,} from 'aws-cdk-lib/aws-dynamodb';import { Construct } from 'constructs';import { suppressRules } from ':dungeon-adventure/common-constructs';
export type ElectrodbDynamoTableProps = Omit< TableProps, 'partitionKey' | 'sortKey' | 'billingMode'>;
export class ElectrodbDynamoTable extends Table { constructor(scope: Construct, id: string, props?: ElectrodbDynamoTableProps) { super(scope, id, { partitionKey: { name: 'pk', type: AttributeType.STRING, }, sortKey: { name: 'sk', type: AttributeType.STRING, }, billingMode: BillingMode.PAY_PER_REQUEST, ...props, });
this.addGlobalSecondaryIndex({ indexName: 'gsi1pk-gsi1sk-index', partitionKey: { name: 'gsi1pk', type: AttributeType.STRING, }, sortKey: { name: 'gsi1sk', type: AttributeType.STRING, }, projectionType: ProjectionType.ALL, });
// Suppress checkov rules that expect a KMS customer managed key and backup to be enabled suppressRules(this, ['CKV_AWS_119', 'CKV_AWS_28'], 'No need for custom encryption or backup');
new CfnOutput(this, 'TableName', { value: this.tableName }); }}import { GameApi, GameUI, InventoryMcpServer, RuntimeConfig, StoryAgent, UserIdentity,} from ':dungeon-adventure/common-constructs';import { Stack, StackProps, CfnOutput } from 'aws-cdk-lib';import { Construct } from 'constructs';import { ElectrodbDynamoTable } from '../constructs/electrodb-table.js';
export class ApplicationStack extends Stack { constructor(scope: Construct, id: string, props?: StackProps) { super(scope, id, props);
const userIdentity = new UserIdentity(this, 'UserIdentity');
const electroDbTable = new ElectrodbDynamoTable(this, 'ElectroDbTable');
const gameApi = new GameApi(this, 'GameApi', { integrations: GameApi.defaultIntegrations(this) .withDefaultOptions({ environment: { TABLE_NAME: electroDbTable.tableName, }, }) .build(), });
electroDbTable.grantReadData(gameApi.integrations['actions.query'].handler); electroDbTable.grantReadData(gameApi.integrations['games.query'].handler); electroDbTable.grantReadData(gameApi.integrations['inventory.query'].handler); electroDbTable.grantReadWriteData( gameApi.integrations['actions.save'].handler, ); electroDbTable.grantReadWriteData( gameApi.integrations['games.save'].handler, );
const { userPool, userPoolClient } = userIdentity;
const mcpServer = new InventoryMcpServer(this, 'InventoryMcpServer', { environment: { TABLE_NAME: electroDbTable.tableName, }, }); electroDbTable.grantReadWriteData(mcpServer.agentCoreRuntime);
// Use Cognito for user authentication with the agent const storyAgent = new StoryAgent(this, 'StoryAgent', { authorizerConfiguration: { customJwtAuthorizer: { discoveryUrl: `https://cognito-idp.${Stack.of(userPool).region}.amazonaws.com/${userPool.userPoolId}/.well-known/openid-configuration`, allowedAudience: [userPoolClient.userPoolClientId], }, }, environment: { INVENTORY_MCP_ARN: mcpServer.agentCoreRuntime.arn, }, }); // Add the Story Agent ARN to runtime-config.json so it can be referenced by the website RuntimeConfig.ensure(this).config.agentArn = storyAgent.agentCoreRuntime.arn;
new CfnOutput(this, 'StoryAgentArn', { value: storyAgent.agentCoreRuntime.arn, }); new CfnOutput(this, 'InventoryMcpArn', { value: mcpServer.agentCoreRuntime.arn, });
// Grant the agent permissions to invoke our mcp server mcpServer.agentCoreRuntime.grantInvoke(storyAgent.agentCoreRuntime);
// Grant the authenticated role access to invoke the api gameApi.grantInvokeAccess(userIdentity.identityPool.authenticatedRole);
// Ensure this is instantiated last so our runtime-config.json can be automatically configured new GameUI(this, 'GameUI'); }}import { GameApi, GameUI, InventoryMcpServer, RuntimeConfig, StoryAgent, UserIdentity,} from ':dungeon-adventure/common-constructs';import { Stack, StackProps, CfnOutput } from 'aws-cdk-lib';import { Construct } from 'constructs';import { ElectrodbDynamoTable } from '../constructs/electrodb-table.js';
export class ApplicationStack extends Stack { constructor(scope: Construct, id: string, props?: StackProps) { super(scope, id, props);
const userIdentity = new UserIdentity(this, 'UserIdentity');
const electroDbTable = new ElectrodbDynamoTable(this, 'ElectroDbTable');
const gameApi = new GameApi(this, 'GameApi', { integrations: GameApi.defaultIntegrations(this).build(), integrations: GameApi.defaultIntegrations(this) .withDefaultOptions({ environment: { TABLE_NAME: electroDbTable.tableName, }, }) .build(), });
electroDbTable.grantReadData(gameApi.integrations['actions.query'].handler); electroDbTable.grantReadData(gameApi.integrations['games.query'].handler); electroDbTable.grantReadData(gameApi.integrations['inventory.query'].handler); electroDbTable.grantReadWriteData( gameApi.integrations['actions.save'].handler, ); electroDbTable.grantReadWriteData( gameApi.integrations['games.save'].handler, );
const { userPool, userPoolClient } = userIdentity;
const mcpServer = new InventoryMcpServer(this, 'InventoryMcpServer'); const mcpServer = new InventoryMcpServer(this, 'InventoryMcpServer', { environment: { TABLE_NAME: electroDbTable.tableName, }, }); electroDbTable.grantReadWriteData(mcpServer.agentCoreRuntime);
// Use Cognito for user authentication with the agent const storyAgent = new StoryAgent(this, 'StoryAgent', { authorizerConfiguration: { customJwtAuthorizer: { discoveryUrl: `https://cognito-idp.${Stack.of(userPool).region}.amazonaws.com/${userPool.userPoolId}/.well-known/openid-configuration`, allowedAudience: [userPoolClient.userPoolClientId], }, }, environment: { INVENTORY_MCP_ARN: mcpServer.agentCoreRuntime.arn, }, }); // Add the Story Agent ARN to runtime-config.json so it can be referenced by the website RuntimeConfig.ensure(this).config.agentArn = storyAgent.agentCoreRuntime.arn;
new CfnOutput(this, 'StoryAgentArn', { value: storyAgent.agentCoreRuntime.arn, }); new CfnOutput(this, 'InventoryMcpArn', { value: mcpServer.agentCoreRuntime.arn, });
// Grant the agent permissions to invoke our mcp server mcpServer.agentCoreRuntime.grantInvoke(storyAgent.agentCoreRuntime);
// Grant the authenticated role access to invoke the api gameApi.grantInvokeAccess(userIdentity.identityPool.authenticatedRole);
// Ensure this is instantiated last so our runtime-config.json can be automatically configured new GameUI(this, 'GameUI'); }}작업 4: 배포 및 테스트
섹션 제목: “작업 4: 배포 및 테스트”코드베이스를 빌드하려면:
pnpm nx run-many --target build --allyarn nx run-many --target build --allnpx nx run-many --target build --allbunx nx run-many --target build --all애플리케이션 배포
섹션 제목: “애플리케이션 배포”애플리케이션을 배포하려면 다음 명령어를 실행합니다:
pnpm nx deploy infra dungeon-adventure-infra-sandbox/*yarn nx deploy infra dungeon-adventure-infra-sandbox/*npx nx deploy infra dungeon-adventure-infra-sandbox/*bunx nx deploy infra dungeon-adventure-infra-sandbox/*첫 배포는 약 8분 정도 소요됩니다. 이후 배포는 약 2분 정도 걸립니다.
배포가 완료되면 다음과 유사한 출력을 확인할 수 있습니다 (일부 값은 편집됨):
dungeon-adventure-sandbox-Applicationdungeon-adventure-sandbox-Application: deploying... [2/2]
✅ dungeon-adventure-sandbox-Application
✨ Deployment time: 354s
Outputs:dungeon-adventure-sandbox-Application.ElectroDbTableTableNameXXX = dungeon-adventure-sandbox-Application-ElectroDbTableXXX-YYYdungeon-adventure-sandbox-Application.GameApiEndpointXXX = https://xxx.execute-api.region.amazonaws.com/prod/dungeon-adventure-sandbox-Application.GameUIDistributionDomainNameXXX = xxx.cloudfront.netdungeon-adventure-sandbox-Application.StoryApiEndpointXXX = https://xxx.execute-api.region.amazonaws.com/prod/dungeon-adventure-sandbox-Application.UserIdentityUserIdentityIdentityPoolIdXXX = region:xxxdungeon-adventure-sandbox-Application.UserIdentityUserIdentityUserPoolIdXXX = region_xxxAPI 테스트
섹션 제목: “API 테스트”다음 방법으로 API를 테스트할 수 있습니다:
- tRPC 백엔드 로컬 인스턴스를 시작하고
curl로 API 호출 - 배포된 API를 Sigv4 활성화된 curl로 호출
Sigv4 활성화된 curl
.bashrc파일에 다음 스크립트를 추가하거나(추가 후source실행) 동일한 터미널에 직접 붙여넣을 수 있습니다.~/.bashrc acurl () {REGION=$1SERVICE=$2shift; shift;curl --aws-sigv4 "aws:amz:$REGION:$SERVICE" --user "$(aws configure get aws_access_key_id):$(aws configure get aws_secret_access_key)" -H "X-Amz-Security-Token: $(aws configure get aws_session_token)" "$@"}sigv4인증 curl 요청은 다음 예시처럼acurl을 호출하여 수행할 수 있습니다:API Gateway
섹션 제목: “API Gateway”Terminal window acurl ap-southeast-2 execute-api -X GET https://xxx스트리밍 람다 함수 URL
섹션 제목: “스트리밍 람다 함수 URL”Terminal window acurl ap-southeast-2 lambda -N -X POST https://xxxPowerShell 프로필에 다음 함수를 추가하거나 현재 세션에 직접 붙여넣을 수 있습니다.
Terminal window # PowerShell 프로필 또는 현재 세션function acurl {param([Parameter(Mandatory=$true)][string]$Region,[Parameter(Mandatory=$true)][string]$Service,[Parameter(ValueFromRemainingArguments=$true)][string[]]$CurlArgs)$AccessKey = aws configure get aws_access_key_id$SecretKey = aws configure get aws_secret_access_key$SessionToken = aws configure get aws_session_token& curl --aws-sigv4 "aws:amz:$Region`:$Service" --user "$AccessKey`:$SecretKey" -H "X-Amz-Security-Token: $SessionToken" @CurlArgs}sigv4인증 curl 요청은 다음 예시처럼acurl을 호출하여 수행할 수 있습니다:API Gateway
섹션 제목: “API Gateway”Terminal window acurl ap-southeast-2 execute-api -X GET https://xxx스트리밍 람다 함수 URL
섹션 제목: “스트리밍 람다 함수 URL”Terminal window acurl ap-southeast-2 lambda -N -X POST https://xxx
로컬 game-api 서버를 시작하려면 다음 명령어를 실행합니다:
TABLE_NAME=dungeon-adventure-infra-sandbox-Application-ElectroDbTableXXX-YYY pnpm nx run @dungeon-adventure/game-api:serveTABLE_NAME=dungeon-adventure-infra-sandbox-Application-ElectroDbTableXXX-YYY yarn nx run @dungeon-adventure/game-api:serveTABLE_NAME=dungeon-adventure-infra-sandbox-Application-ElectroDbTableXXX-YYY npx nx run @dungeon-adventure/game-api:serveTABLE_NAME=dungeon-adventure-infra-sandbox-Application-ElectroDbTableXXX-YYY bunx nx run @dungeon-adventure/game-api:serve서버가 실행되면 다음 명령어로 호출할 수 있습니다:
curl -X GET 'http://localhost:2022/games.query?input=%7B%7D'acurl ap-southeast-2 execute-api -X GET 'https://xxx.execute-api.ap-southeast-2.amazonaws.com/prod/games.query?input=%7B%7D'명령어가 성공적으로 실행되면 다음과 같은 응답을 확인할 수 있습니다:
{"result":{"data":{"items":[],"cursor":null}}}축하합니다! tRPC를 사용하여 첫 번째 API를 구축하고 배포했습니다! 🎉🎉🎉